a larp about the unknown, technocracy and what makes us human

Random LED

Info snippet 01

Dear players,
finally, we will lift the veil off a few cornerstones of the Pandora Effekt! Find here a basic version of our “Practicalities”.


Our location is a part of the former “NS-Ordensburg Vogelsang”, Germany. Precisely, the larp will take place in the abandoned Belgian barracks “Van Dooren”. Vogelsang is situated in western Germany, close to the Belgian border. Location Website

The historical significance of the location will have an impact on our game design. We will be respectful in using the location as such and expect the same sensitivity from you. There will be no Nazis in our game, but the offgame location will represent the actual place ingame. We believe, this context will influence the atmosphere of the game and thus enhance your experience.

Dates & Timing

  • Saturday, October, 28th: Players arrive on site. We will begin with a couple of workshops and start the game.
  • Sunday, October 29th: Game runs.
  • Monday, October 30th: Game ends in the evening. Afterparty.
  • Tuesday, October 31st: Players leave site.
Neon Wave

Spots & Pricing

This is a small larp.
We will offer:
45 player spots
8 npc spots
Due to the special location including the accommodation and the concept, this will be a game in the higher price range. We are currently working to finish the calculation as well as getting external funding.


We will offer two categories of accommodation. Both will be on site. One is a guest house, with mostly double rooms. You will not need to bring towels, sleeping bags or sheets - everything will be provided. (Think of a high standard youth hostel).

The other one will be a self catering house with bedrooms for small groups. Towels, blankets/ sleeping bags and sheets have to be brought. To be clear: There will be a bed and a mattres for you. That’s it!

Both places are warm, dry, provide normal beds (no camp beds), toilets and showers. Both places provide roughly the same amount of spots. Ticket prices will therefore vary according to accommodation!


Breakfast will be served by the guest house for those staying there. Participants staying in the self-catering house need to prepare their own breakfast with food provided by us.

All other food will be prepared by two experienced larp-chefs, who are well known for extraordinary food in the german larp scene. Diets - for whatever reason - will be taken into account. There will be fixed points for lunch / dinner.

Game structure

The game will be played in an act structure. That means, there will be no 24/7 ingame time. Sleeping and meals are always off game. The time between chapters will be used to do just that, but also for briefings, possibly providing options for small additional scenes / character-interaction etc. The beginning and ends of each act will be recognisable and distinct. This means, that you will go in- and off game several times during the larp. Sleep- and food deprivation are not part of the game-design.


You will receive pre-written characters with strong interpersonal connections. The characters will be divided into several groups, which offer emphasis on different topics and playing styles. There will be a survey to determine your preferences and your no-go’s, so worry not. Of course, if the character we assign to you does not work for you, we will find ways to figure it out together.

Preparation / Pregame / Disclosure

Pandora Effekt is not designed to be a pregame heavy larp. However, you will need to prepare in certain ways. It will be possible for you to talk to certain people about your character, and it will be very important that to others, you don’t. We aim to make it clear, to whom you can disclose character secrets and to whom not.


Information about bus transfer from a yet to be announced airport to the location will follow.

Neon Wave

Nobody will leave alone

Concrete Glow

Info Snippet 02

Hello everyone! Here's another piece in the puzzle. Feel free to ask anything, but the answers might be even more confusing…

Spatial Design & Location

Van Dooren is an empty space, virtually 18,000 m² of abandoned building. This has several consequences:

  • The game will be focussed on interaction between players, not on the environment.
  • Overall, the game will feel more like a huge Black Box then a (polish) castle larp.
  • There is lots of space to explore and to find “things”. Whatever that may be, you will need to look for detail.
  • The vast majority of objects that you'll find in Van Dooren will be in game.
  • The building itself is not heated and provides no usable sanitary facilities. Do not worry, there will be enough breaks and facilities nearby. (See “info snippet 01” above on structure)
  • “Space” is relative.
  • Van Dooren and the area of the NS-Ordensburg Vogelsang are places of historical relevance and remembrance. The darker part of European history of the 20th century has brought this place into existence. We will respectfully use this in our game design and to support your experience.

Physical action

Physical conflict and violence will be part of the game. Also, the game will be physically demanding in general. We will introduce metatechniques and safety mechanisms. The amount of physical action which you become involved in will be scalable, both beforehand and during the game. However, it is a part of the design and not completely avoidable.


You will play in different teams of around 3 to 6 people with different thematic focuses, depending on their professions or objectives. Some teams will portrait official personnel, other civilians, others will be beyond these categories. A very small number of solitary characters will be available. Starting the game as such a character will most likely be very challenging, both physically and mentally. You will be asked what kind of team experience you prefer.

Despite their distinct themes and moods, all teams will have important things in common. Our aim is to tell stories of dramatic conflict, both inside the teams and between them. Conflict will be inevitable. You will have to compete, negotiate or fight (physically or mentally). Again, this will happen both on the inside of your group and with the other teams.

Relationships inside the groups will be designed during the pre-larp phase and in workshops right before the larp.

Our aim is to offer a variety of different themes to play on, so that everyone finds their place at the larp. During sign up, there will be a questionnaire to determine your preferences and limits.


Technical props and gadgets will be important for this larp. You will solve tasks and riddles in the field of understanding, building and using technical devices. We will specify rules and meta-techniques how to handle gadgets ingame. We will also provide all the technology which you need in game. There may be additional technology props you may want to bring for certain characters/groups. This will be announced early enough to make preparations.


We are not aiming to bring a blockbuster larp to you. This is the weird off-broadway thing, the subversive independent production. You will experience drama and thriller alike. Among our inspirations for themes, moods and designs were: The X-Files, Orphan Black, 1984, Blade Runner, The Man in the High Castle, Gattaca, Saga, Lazarus, The Matrix, Tron, Inception and many others. The historical significance of the location will have an impact on our game design as well. For reference, see info snippet 01 above.

Sign up:

Sign up will open in march. There will be a questionaire and a casting process. More details to follow.